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15.10.2026

Black Friday WoWS 2026

Black Friday is back! The last week of Update 15.9 kicks off our annual Black Friday event, and we're adding four new ships to the Black Friday fleet. Each one is a special "Black Friday" version of an existing ship:

  • Tier X Pan-Asian Cruiser Incheon B — Uncommon
  • Tier IX Spanish Battleship Victoria B — Rare
  • Tier VIII American Aircraft Carrier Hornet B — Uncommon
  • Tier VIII French Battleship Flandre B — Uncommon
Incheon BVictoria BHornet BFlandre B

Four new ships will also introduce the Enemy Destruction Counter feature, which you'll find more details about below.

Incheon B, Victoria B, and Hornet B will be available across multiple offerings: a single bundle unifying all three ships, additional separate bundles that contain just the ship and a port slot, and the reworked Black Friday and Black Friday Premium containers. Flandre B will be available exclusively at the end of the sequential bundle for Doubloons, which also contains Black Friday containers, The Monochrome Enemy Destruction Effect, supercontainers, and more.

You'll also find many returning Black Friday ships from previous years across various bundles and containers, including Jean Bart B, Alaska B, Asashio B, and Massachusetts B. These four will also be available in their own bundles containing just the ship and a port slot.

Progress Bar

A Progress Bar will be available during the Black Friday event. It fills automatically with Black Friday Tokens, which you get by purchasing Black Friday Premium containers and some Doubloon bundles with real money. Rewards along the track are:

#Reward
13 days of Warships Premium Account
23x Black Friday 2026 containers
35,000 Coal
41x Shadow Lurker permanent camouflage
55x Black Friday 2026 containers
6500 Doubloons
73x Economic Bonus, Credits +160%
83x Economic Bonus, Commander XP +800%
93x Economic Bonus, Ship XP +800%
103x Economic Bonus, Free XP +2,400%
111x Black Friday 2026 Premium container
122x Black Friday 2026 Premium containers
133x Black Friday 2026 Premium containers
144x Black Friday 2026 Premium containers
155x Black Friday 2026 Premium containers

14 October 2026

Datong - Tier VIII Pan-Asian Chinese Premium Destroyer 1949

Datong, Tier VIII Pan-Asian premium destroyer
Datong - Tier VIII Pan-Asian Chinese Premium Destroyer 1949

A hypothetical destroyer design with experimental 100 mm dual-purpose guns as the main battery. Quadruple-gun 100 mm BL-127 mounts were under development in the U.S.S.R. in the late 1940s. One of the Project 30-bis destroyers under construction at that time could have served as a testbed for the prospective guns. Later, in the second half of the 1950s, the ship could have been transferred to the PRC.

Key Features and Battle Tips

Key Features

  • Dual Firing Modes: Features an unusual main battery of two quadruple 100mm turrets with two distinct firing modes that allow you to adapt your damage type on the fly.
  • Standard Mode: Offers fast-firing main guns with excellent shell velocity and high HE/AP damage per minute, ideal for starting fires and shredding lightly armored targets.
  • Alternative Mode: Massively increases HE penetration at the cost of a longer reload time, trading fire-starting capabilities for guaranteed penetration damage.
  • Solid Torpedoes: Carries a strong torpedo armament, though the overall range is on the shorter side compared to its same-tier peers.
  • Balanced Hull Specs: Maintains average stats for its tier when it comes to speed, health pool, and concealment, ensuring comfortable but not exceptional baseline performance.
Battle Tips
  • Force Damage Control First: Use the standard firing mode initially to take advantage of its high rate of fire and start multiple fires quickly, forcing the enemy to burn their Damage Control Party.
  • Switch for Consistent Damage: Once the enemy's permanent fires are secured, swap to the alternative firing mode to trade raw damage per minute for massively increased HE penetration and consistent direct damage.
  • Aim AP at Broadsides: Leverage the full AP damage per minute against broadside targets. Target broadside destroyers directly, or aim at the upper belt armor and under the superstructure of cruisers and battleships.
  • Consider IFHE: Taking the Inertia Fuse for HE Shells commander skill can make your damage more consistent across both modes, notably allowing you to clear the important 32mm penetration threshold in the alternative firing mode.
  • Manage Smoke Cautiously: Because the Smoke Generator has limited charges, a fast dispersion time, and a long reload, you must carefully choose whether to use it aggressively for farming damage or save it as a vital disengagement tool.
Ship Info

General

  • Ship: VIII Datong
  • Type: Premium Destroyer
  • Nation: Pan-Asian (Chinese)
  • Level: 8
  • Rarity: Rare
  • WG introduction: June 10, 2026
  • Base value: 13,000 doubloons
  • Estimated release: 15.9
  • How to obtain: 150 Seafarer Tokens or Admiral Bundle for 22,600 doubloons in the Armory, or cash in the Premium Shop.

Armor

  • Hit points: 17,200
  • Fires duration: 30 s
  • Overall armor: 6–20 mm
  • Hull plating fore/mid/aft: 19/19/19 mm
  • Deck plating fore/mid/aft: 19/19/19 mm
  • Superstructure: 13 mm
  • Citadel bottom: 20 mm
  • Turrets: 6 mm
  • Tonnage: 3,060

Main Battery Armament

  • Configuration: 2 × 4 100 mm/70 on a BL-127 mount
  • Firing range: 12.8 km
  • Reload time: 3.6 s
  • 180-degree turn time: 11.3 s
  • Maximum dispersion: 111 m
  • Sigma: 2.0σ

HE Shells

  • Configuration: 8 × 100 mm HE F-55
  • Alpha damage: 1,450
  • Alpha piercing HE: 17.0 mm
  • Ammo type: High Explosive
  • Shell air drag: 0.3137
  • Shell detonator: 0.001
  • Shell detonator threshold: 2.0
  • Shell diameter: 100 mm
  • Shell Krupp: 3.0
  • Shell mass: 15.6 kg
  • Shell speed: 1000.0 m/s
  • Burn probability: 6%

AP Shells

  • Configuration: 8 × 100 mm AP B-55
  • Alpha damage: 1,850
  • Ammo type: Armor Piercing
  • Shell air drag: 0.3137
  • Shell always ricochet at: 60.0°
  • Normalization: 10.0°
  • Shell detonator: 0.01
  • Shell detonator threshold: 17.0
  • Shell diameter: 100 mm
  • Shell Krupp: 1754.0
  • Shell mass: 15.9 kg
  • Shell ricochet at: 45.0°
  • Shell speed: 1000.0 m/s

Alternative Fire Mode — Modified Shells

  • Reload time: +23.6% (4.45 s)
  • Main battery HE shell armor penetration: +77% (2,566)

Torpedoes

  • Configuration: 2 × 5 533 mm Quintuple PTA-53-68-bis/53-51
  • Maximum damage: 15,100
  • Range: 8.0 km
  • Reload: 128 s
  • Speed: 56 kts
  • 180-degree turn time: 7.2 s
  • Torpedo detectability: 1.1 km

HE Bomb Airstrike

  • Not available

Depth Charges

  • Maximum damage: 2100
  • Number of charges: 2
  • Bombs in a charge: 12
  • Reload time: 40 s
  • Chance of causing a fire on target: 9%

Secondaries

  • Not available

Anti-Aircraft Armament

  • Continuous damage: 141
  • Long range:
  • Configuration: 2 × 4 100 mm/70 on a BL-127 mount
  • Firing range: 3.5–5.8 km
  • Hit probability: 100%
  • Damage within an explosion: 1,400
  • Damage by long-range AA guns: 67
  • Number of explosions per salvo: 3
  • Priority sector reinforcement: 35%
  • Mid range:
  • Configuration: 1 × 2 85 mm/52 Model 1939 on a 92-K mount; 6 × 2 37 mm V-11 mount
  • Damage by medium-range AA guns: 123
  • Action zone: 3.5 km
  • Hit probability: 100%
  • Short range:
  • Not available

Mobility

  • Maximum speed: 36.5 kt
  • Turning circle radius: 660 m
  • Rudder shift time: 4.0 s
  • Propulsion: 62,100 hp

Detection

  • Detectability range by sea: 7.2 km
  • Detectability after firing a main gun shell: 12.8 km
  • Detectability after firing main guns in smoke: 2.3 km
  • Detectability when ship is on fire (sea): 9.2 km
  • Detectability range by depths: 0.0–2.9 km
  • Detectability range by air: 2.9 km
  • Detectability when ship is on fire (air): 4.9 km
Available Consumables

Slot 1 — Damage Control Party

  • Charges: unlimited
  • Work time: 5 s
  • Reload time: 40 s

Slot 2 — Smoke Generator

  • Charges: 3
  • Action time: 20 s
  • Reload time: 240 s
  • Smoke dispersion time: 60 s
  • Action radius: 0.45 km

Slot 3 — Engine Boost

  • Charges: 3
  • Maximum speed: +8%
  • Duration time: 120 s
  • Reload time: 120 s

7 October 2026

Pacific Front: A New Strategic Event

World of Warships Update 15.9 introduces Pacific Front, a revamped strategic event inspired by the battles of the Pacific theater during World War II. Running from October 7 to December 2, 2026, the event offers captains a different way to experience naval strategy beyond regular battles.

Instead of fighting isolated engagements, players take command of a growing fleet and send their units into multi-stage operations. Each operation contains several battles, leading to a final confrontation against a primary target. Some targets represent historical participants in the Pacific theater.

Pacific Front event artwork
Watch the Pacific Front announcement

Fleet management is essential. Victories earn Fleet Supplies, which can be used to recruit additional units from randomly offered choices or purchase temporary modifiers. Units carry damage between battles, so choosing where to deploy them and when to repair them can determine the outcome of an entire operation.

Players do not always need to defeat every enemy to advance. However, clearing every opposing unit grants a Perfect Completion bonus with additional rewards. Operations offer five difficulty levels, allowing captains to pursue greater challenges and more Progress Tokens.

The reward track includes credits, Free XP, Elite Commander XP, Wings of Freedom containers and the event's final prize: the American Tier VI premium destroyer Monaghan. Players who already own Monaghan receive credits instead.

Pacific Front is playable both in the game client and directly in a web browser, making it easy to try this strategic event.

Read the official Pacific Front announcement

La Spezia - Tier IX Italian Premium Cruiser 1943

Source: WoWs Gamer Blog

La Spezia, Tier IX Italian premium cruiser
Following the success of the First World War-era "Paris Gun," several countries began experimenting with exceptionally long-barrel artillery pieces in an effort to improve ballistic performance without increasing shell caliber, an especially important consideration during the era of naval treaty limitations. Italy was among the nations pursuing such experiments, including the development of long-barrel 203 mm naval guns. Had these weapons proven successful, they might have been adopted for a new generation of Italian heavy cruisers.

Ship Info

Ship identity
  • Ship Name: Italy · Premium Cruiser · IX La Spezia
  • Tier / Level: IX / 9
  • Rarity Level: Rare
  • WG Introduction: July 9, 2026
  • Base value: 21,500 doubloons
  • Estimated Release: Update 15.9
  • Nation: Italy
  • Research cost: 43,000 Research Points
Armor
  • Hit points: 44,800
  • Torpedo Protection, Damage Reduction: 22%
  • Armor: 16–350 mm
  • Fires duration: 30 s
  • Side armor fore/mid/aft: 25–50/27–150/25–120 mm
  • Deck plating fore/mid/aft: 25/30/25 mm
  • Fore Athwartships: 21–140 mm
  • Aft Athwartships: 30 mm
  • Citadel Fore Athwartship: 19–140 mm
  • Citadel Aft Athwartship: 19–140 mm
  • Armor Belt: 30–150 mm
  • Plating: 27 mm
  • Superstructure: 13 mm
  • Citadel Deck: 50 mm
  • Citadel Bottom: 40 mm
  • Turrets: 75–150 mm
  • Tonnage: 18,404 tn
Main Battery Armament
  • 4 × 2 203 mm/77 Model 1938 in a turret
  • Max Range: 18.8 km
  • Reload: 14.0 s
  • 180° Turn Time: 25.7 s
  • Dispersion: 149 m
  • Sigma: 2.05σ
AP Shells
  • 8× 203 mm proiettili AP 1938
  • Alpha Damage: 5,150
  • Ammo Type: Armor Piercing
  • Shell Air Drag: 0.237
  • Shell Detonator: 0.033
  • Shell Detonator Threshold: 34.0
  • Shell Diameter: 203 mm
  • Shell Krupp: 2500.0
  • Shell Mass: 118.5 kg
  • Shell Speed: 1200.0 m/s
SAP Shells
  • 8× 203 mm proiettili CS 1938
  • Alpha Damage: 5,950
  • Alpha Piercing CS: 54.9 mm
  • Ammo Type: Semi Armor Piercing
  • Shell Air Drag: 0.237
  • Shell Always Ricochet At: 80.0°
  • Normalization: 45.0°
  • Shell Detonator: 0.03
  • Shell Detonator Threshold: 25.0
  • Shell Diameter: 203 mm
  • Shell Krupp: 3.0
  • Shell Mass: 118.5 kg
  • Shell Speed: 1200.0 m/s
  • Shell Ricochet At: 70.0°
Alternative Fire Mode – Burst Fire
  • Reload time: 35 s
  • Interval between individual shots: 1.5 s
  • Number of bursts in a series: 2
Secondaries
  • 12 × 1 90 mm proiettili HE
  • Range: 7.0 km
  • Reload: 4.0 s
  • Alpha Damage: 1,300
  • Alpha Piercing HE: 15.0 mm
  • Ammo Type: High Explosive
  • Shell Air Drag: 0.414
  • Shell Always Ricochet At: 60.0°
  • Normalization: 68.0°
  • Shell Detonator: 0.001
  • Shell Detonator Threshold: 2.0
  • Shell Diameter: 90 mm
  • Shell Krupp: 1.0
  • Shell Mass: 10.1 kg
  • Shell Ricochet At: 91.0°
  • Shell Speed: 860.0 m/s
  • Burn Probability: 5%
Torpedoes
  • 2 × 4 533 mm Si 270 N/
  • Maximum Damage: 13,900
  • Maximum Range: 13.5 km
  • Speed: 56 kt
  • Detectability Range: 1.1 km
  • Torpedo Tube Reload Time: 95 s
  • 180 Degree Turn Time: 7.2 s
Airstrike
  • Aircraft: CANT Z.506 Airone (Level 6)
  • Aircraft HP: 2000
  • Maximum bomb damage: 4200
  • Reload time: 30 s
  • Available flights: 2
  • Attack aircraft per flight: 1
  • Airstrike range: 7 km
  • Bombs per payload: 2 × CS 160 kg
  • Burn Probability: 24%
Depth Charges
  • Not Available
Anti Aircraft Armament
  • Continuous damage: 457
  • Long Range:
  • 12 × 1 90 mm
  • Firing range: 4.6 km
  • Hit probability: 90%
  • Damage Within an Explosion: 1,260
  • Damage by long-range AA guns: 133
  • Number of Explosions Per Salvo: 6
  • Priority sector reinforcement: 50%
  • Mid Range:
  • 8 × 1 65 mm
  • 18 × 2 37 mm
  • Firing range: 3.7 km
  • Hit probability: 90%
  • Damage by medium-range AA guns: 466
  • Short Range:
  • Not Available
Mobility
  • Maximum speed: 36.7 kt
  • Turning circle radius: 730 m
  • Rudder shift time: 11.7 s
  • Propulsion: 220,000 hp
Detection
  • Detectability range by sea: 15.0 km
  • Detectability after firing a main gun shell: 18.8 km
  • Detectability after firing main guns in smoke: 9.7 km
  • Detectability when ship is on fire: 17.0 km
  • Detectability range by depths: 0.0–9.2 km
  • Detectability range by air: 9.2 km
  • Detectability when ship is on fire: 11.2 km
Available Consumables
  • Slot 1: Damage Control Party
  • Charges: Infinity
  • Work time: 5 s
  • Reload time: 60 s
  • Slot 2: Fighters
  • Charges: 3
  • Fighters: 4
  • Action radius: 3 km
  • Duration time: 60 s
  • Reload time: 90 s
  • Slot 2: Spotting Aircraft
  • Charges: 4
  • Action Time: 100 s
  • Reload time: 240 s
  • Main battery firing range: +20%
  • Slot 3: Repair Party
  • Charges: 2
  • HP per second: +224
  • Duration time: 28 s
  • Reload time: 80 s