Suicide Sports Club

The fleet

Ship Intelligence

Know your ship. Understand your strengths. Control the battle.

Destroyers

Destroyers combine concealment, mobility, spotting, torpedo threats and, depending on the ship, powerful gunfire. Their effectiveness depends on controlling information, contesting objectives intelligently and knowing when to engage or disengage.

Shimakaze

Japan · Tier X

Stealth torpedo destroyer and area denial

Torpedoes
3 × quintuple launchers
Torpedo options
3 configurations
Guns
Defensive / opportunistic

Overview

Shimakaze is built around its three quintuple torpedo launchers. Large salvos let it cover wide areas of water and deny routes the enemy wants to use.

Strengths

Huge torpedo salvos, wide-area denial and strong stealth-torpedo potential.

Weaknesses

Guns are weak in a sustained fight; once spotted and pressured it has little to answer with.

How to play

Launch from concealment and stagger your salvos instead of firing everything at once. Predict where enemies will be, not where they are, and fire into chokepoints and cap approaches.

Common mistake: Getting drawn into prolonged gunfights, or launching careless torpedoes that hit nothing or endanger allies.

Gearing

USA · Tier X

Flexible hybrid destroyer

Main battery
5 × 127 mm
Ammunition
HE and AP
Consumables
Smoke Generator

Overview

Gearing can spot, smoke up allies, contest objectives and apply torpedo pressure. Setups lean either toward guns or toward torpedoes, and you trade one strength for the other.

Strengths

Flexible role, useful smoke for the team and solid spotting.

Weaknesses

Radar, hydro and enemy destroyers make unsupported cap contests dangerous.

How to play

Choose a gun or torpedo focus to suit the battle. Contest caps only when allies can support you, and use smoke to protect friendly ships as well as yourself.

Common mistake: Diving into a cap alone where enemy radar or hydro can reveal you.

Daring

United Kingdom · Tier X

Close-range gunboat and cap contester

Main battery
6 × 113 mm
Ammunition
HE and AP
Consumables
Short-Burst Smoke, Repair Party
Engine Boost
None

Overview

Daring excels at repeated short engagements and close-range destroyer fights. Its short-burst smoke and Repair Party reward careful consumable timing.

Strengths

Strong in short, repeated fights and in contesting caps; AP is a real option against suitable targets.

Weaknesses

Limited top speed and no Engine Boost make escaping harder.

How to play

Pick targets carefully, pop smoke at the right moment and switch ammunition to the target. Plan your way out before you commit.

Common mistake: Committing to a fight without an exit, then lacking the speed to get away.

Halland

Europe · Tier X

Sustained torpedo pressure and anti-air support

Torpedoes
Fast reloading
Smoke Generator
None

Overview

Halland applies steady pressure through fast-reloading torpedoes rather than one devastating salvo, and it is strong against aircraft.

Strengths

Constant torpedo threat and good protection against aircraft.

Weaknesses

No conventional Smoke Generator, so it cannot hide when spotted and relies more on allied support.

How to play

Keep torpedoes flowing into enemy routes. Position so you can retreat behind allies or cover, because you cannot smoke up to break contact.

Common mistake: Pushing alone as if you had smoke to escape with.

Kléber

France · Tier X

Open-water gunboat

Main battery
139 mm
Consumables
Engine Boost, Main Battery Reload Booster

Overview

Kléber is an open-water gunfighter that uses speed and course changes to stay alive while dealing damage. Reload-booster timing decides much of its damage output.

Strengths

High speed, heavy burst damage with the reload booster.

Weaknesses

Its concealment makes stealthy cap contesting risky.

How to play

Keep changing speed and course while firing. Use the reload booster when a good target is exposed, and stop shooting early enough to go dark and disengage.

Common mistake: Firing for too long and getting focused by several enemies.

Harugumo

Japan · Tier X

Sustained-damage gunboat

Main battery
5 × twin 100 mm
Consumables
Smoke, Torpedo Reload Booster
Handling
Large turning circle

Overview

Harugumo delivers exceptional sustained gun damage. Its small-calibre guns work best against targets they can damage effectively.

Strengths

Very high sustained fire, smoke and a torpedo reload booster.

Weaknesses

Large turning circle and sluggish handling make escape hard once spotted.

How to play

Fight from smoke with allies spotting for you. Choose positions with a way out before opening fire.

Common mistake: Getting trapped in an exposed position it cannot turn away from in time.

Gdańsk

Europe · Tier X

Radar destroyer hunter

Consumables
Surveillance Radar

Overview

Gdańsk uses radar to hunt destroyers and pressure capture points.

Strengths

Radar lets it reveal hidden destroyers in caps.

Weaknesses

Pushing into a cap without an exit route or support is dangerous.

How to play

Use radar when allies can shoot the detected target — that is when it matters most. Keep an escape route open.

Common mistake: Radaring a cap with nobody around to shoot the target.

Z-52

Germany · Tier X

Hydro cap contester

Main battery
128 mm
Consumables
Smoke, Hydroacoustic Search

Overview

Z-52 uses hydro to detect ships and torpedoes around contested areas and smoke screens, giving it strong close-range utility.

Strengths

Hydro reveals ships in smoke and incoming torpedoes; good cap contester.

Weaknesses

Comparatively limited torpedo damage.

How to play

Time hydro to support an actual engagement, not as a reflex. Contest caps with support nearby.

Common mistake: Wasting hydro when there is nothing to fight.

Marceau

France · Tier X

Fast open-water gunboat

Main battery
Rapid-firing guns
Consumables
Engine Boost

Overview

Marceau's high rate of fire is deadly at close and medium range, but shell flight time makes long-range hits difficult.

Strengths

High rate of fire, speed and the ability to punish isolated targets.

Weaknesses

Long-range accuracy suffers because of shell travel time.

How to play

Fight in open water, juke with speed changes and hunt isolated ships at medium range.

Common mistake: Predictable movement and staying exposed to several enemies.

Jäger

Europe · Tier IX

Torpedo-focused area denial

Focus
Torpedoes, strong concealment

Overview

Jäger is a torpedo-focused destroyer with strong concealment, able to deny areas again and again.

Strengths

Repeated area denial from stealth.

Weaknesses

Weak in a direct gunfight compared to dedicated gunboats.

How to play

Stagger launches, predict enemy movement and keep a safe distance.

Common mistake: Starting unnecessary gun duels, or entering positions you can't escape from.

Cruisers

Cruisers provide firepower, utility and flexible positioning. Depending on the ship, they can hunt destroyers, support objectives with radar or hydro, deal sustained damage, kite pursuing enemies or punish broadside targets. Their survivability often depends on positioning and concealment.

Des Moines

USA · Tier X

Rapid-fire radar cruiser

Main battery
9 × 203 mm
Ammunition
AP and HE
Consumables
Surveillance Radar

Overview

Des Moines fires rapidly for its calibre and supports capture points with radar from behind islands.

Strengths

Fast-firing heavy guns and radar team utility.

Weaknesses

Broadside exposure and crossfires can destroy it quickly.

How to play

Use island positions near caps and fight at close-to-medium range.

Common mistake: Sitting in the open where several ships can shoot your broadside.

Hindenburg

Germany · Tier X

Sustained damage and kiting

Main battery
12 × 203 mm
Torpedoes
Yes
Consumables
Hydroacoustic Search

Overview

Hindenburg offers sustained damage at flexible ranges and can kite pursuing enemies.

Strengths

High damage output, flexible ammunition and hydro.

Weaknesses

Large detection radius.

How to play

Pick ammunition to suit the target. Plan your escape before turning away from enemy battleships.

Common mistake: Turning away too late, showing broadside to battleships.

Minotaur

United Kingdom · Tier X

AP-only light cruiser

Main battery
12 × 152 mm, AP only
Torpedoes
Yes
Consumables
Specialized Repair Teams; Smoke or Radar

Overview

Minotaur deals very high damage to suitable targets. It can run smoke or radar — smoke for stealthy damage, radar for cap support.

Strengths

Huge damage potential and strong cap support.

Weaknesses

Thin armor; vulnerable in the open or when focused by battleships.

How to play

Stay hidden and choose targets your AP can hurt. Pick smoke or radar to fit the battle plan.

Common mistake: Getting caught in the open by battleships.

Petropavlovsk

USSR · Tier X

Heavy AP radar cruiser

Main battery
9 × 220 mm
Consumables
Surveillance Radar

Overview

Petropavlovsk applies AP pressure at close to medium range; its armor and bow-on profile are useful when used correctly.

Strengths

Strong AP and radar.

Weaknesses

Vulnerable broadside, turning limits, exposed to crossfires when disengaging.

How to play

Choose your position before you commit, then hold it bow-in.

Common mistake: Trying to disengage through a crossfire.

Napoli

Italy · Tier X

Brawling cruiser with secondaries

Main battery
254 mm
Secondaries
SAP
Consumables
Exhaust Smoke Generator

Overview

Napoli combines main guns with a SAP secondary battery for close-range pressure.

Strengths

Close-range pressure and smoke for approach or escape.

Weaknesses

Its armor does not protect it from crossfires, torpedoes or focused fire.

How to play

Use smoke for a planned approach or disengagement.

Common mistake: Thinking the armor makes it invulnerable.

Venezia

Italy · Tier X

SAP kiting cruiser

Main battery
15 × 203 mm
Ammunition
SAP and AP
Consumables
Exhaust Smoke Generator

Overview

Venezia's SAP works against eligible exposed surfaces, so target angle and armor layout matter.

Strengths

Strong when kiting and firing controlled salvos.

Weaknesses

Dangerous to turn broadside under enemy fire.

How to play

Kite, fire controlled salvos and smoke up to break contact.

Common mistake: Turning broadside under fire.

Moskva

USSR · Tier X

Long-range radar fire support

Main battery
12 × 220 mm
Consumables
Surveillance Radar
Handling
Large turning circle

Overview

Moskva supports from long range and can influence caps with radar.

Strengths

Long-range firepower and radar.

Weaknesses

Large turning circle, broadside vulnerability, hard to disengage once bow-in.

How to play

Pick a firing lane that supports allies without trapping you.

Common mistake: Committing bow-in where you can't get out.

Worcester

USA · Tier X

Island-hugging fire support

Main battery
12 × 152 mm, rapid-firing
Ammunition
HE and AP
Consumables
Surveillance Radar

Overview

Worcester sustains fire from island cover and supports allied destroyers. Check which utility consumables can actually be fitted together.

Strengths

Sustained fire, strong AA and radar.

Weaknesses

Vulnerable to battleship salvos and open-water exposure.

How to play

Stay near island cover and support your destroyers.

Common mistake: Moving into open water where battleships can hit you.

Henri IV

France · Tier X

Fast long-range kiter

Main battery
9 × 240 mm
Consumables
Engine Boost

Overview

Henri IV kites in open water, applies long-range pressure and repositions quickly.

Strengths

Speed, mobility and long-range pressure.

Weaknesses

Loses its advantage when static.

How to play

Vary course and speed. Use AP on broadside targets.

Common mistake: Sitting still and giving up its mobility.

Alexander Nevsky

USSR · Tier X

High-velocity radar support

Main battery
12 × 180 mm
Consumables
Surveillance Radar

Overview

Alexander Nevsky offers high-velocity long-range fire and radar team utility.

Strengths

Fast shells, range and radar.

Weaknesses

Large hull, vulnerable to sustained focused fire.

How to play

Time radar for when allied guns can exploit the detected targets.

Common mistake: Predictable movement that makes you easy to hit.

Battleships

Battleships combine heavy guns, substantial hit points and armor with slower handling and long reloads. Their impact depends on target selection, angling, crossfire awareness, damage control and knowing when to advance or disengage.

Ise

Japan · Tier VI

Hybrid battleship with torpedo bombers

Ship type
Premium Ship

Overview

Ise combines eight 356 mm guns with torpedo-bomber squadrons, delivering battleship firepower while striking vulnerable enemies from the air.

Strengths

Accurate main battery, long firing range, effective anti-aircraft defenses and torpedo bombers provide flexible attacks against exposed targets across the battlefield.

Weaknesses

Only eight main guns and a 30-second reload limit sustained damage output. Aircraft attacks require careful timing, while poor positioning exposes the ship to concentrated enemy fire.

How to play

Use accurate salvos against broadside targets, launch torpedo bombers at vulnerable ships, and maintain a safe firing position while supporting your team's advance.

Common mistake: Focusing too heavily on aircraft attacks sacrifices gun damage and situational awareness. Alternate between air strikes and main-battery salvos while maintaining a safe position.

Enigheten

European · Tier VIII

Concealment and radar support battleship

Tech tree
Tech Tree

Overview

Enigheten combines excellent concealment, 10 km radar, torpedoes and engine boost to control space and punish exposed ships through smart positioning and well-timed close-range engagements.

Strengths

Excellent concealment, useful radar, long-range torpedoes and speed boost create flexible ambushes and flank-control opportunities when terrain and timing cooperate for decisive pressure.

Weaknesses

Limited survivability and modest main-battery ballistics punish mistakes; torpedoes, crossfires and concentrated focus fire make reckless pushes dangerous, especially before support arrives from allies.

How to play

Use concealment to approach safely, support destroyers with radar, deny routes with torpedoes, then reposition using engine boost when the flank opens up later.

Common mistake: Rushing early or relying on immediate radar leaves you exposed; its 270-second preparation delay rewards patience and coordinated pushes with allies.

Yamato

Japan · Tier X

Heavy-hitting overmatch battleship

Main battery
9 × 460 mm
Overmatch
32 mm plating

Overview

Yamato's 460 mm guns overmatch 32 mm plating under standard AP rules.

Strengths

Devastating AP against broadside targets.

Weaknesses

Exposed citadel angles and broadside vulnerability.

How to play

Choose salvos carefully and punish broadsides.

Common mistake: Showing broadside or getting caught in a crossfire.

Montana

USA · Tier X

Flexible main-battery battleship

Main battery
12 × 406 mm

Overview

Montana has a flexible main battery and a heavy broadside salvo.

Strengths

Heavy salvo weight and flexibility with AP and HE.

Weaknesses

Vulnerable when turning broadside under fire.

How to play

Angle, choose targets and pick AP or HE to fit. Position early.

Common mistake: Turning broadside under fire.

Kremlin

USSR · Tier X

Bow-in brawler

Main battery
12 × 457 mm

Overview

Kremlin pressures at close-to-medium range from controlled bow-in positions.

Strengths

Strong bow-in pressure.

Weaknesses

Less comfortable at long range; vulnerable to crossfires and torpedoes.

How to play

Push in a controlled way, bow-in, into a single enemy lane.

Common mistake: Pushing into several enemy firing lanes.

Schlieffen

Germany · Tier X

Secondary brawler

Main battery
8 × 420 mm
Torpedoes
Yes
Consumables
Hydroacoustic Search

Overview

Schlieffen has strong close-range potential once it reaches secondary range with HP left.

Strengths

Close-range offence, hydro and torpedoes.

Weaknesses

Exposed to focused fire and torpedo lanes while approaching.

How to play

Approach using concealment, time hydro and prioritise targets.

Common mistake: Pushing too early.

Bourgogne

France · Tier X

Fast burst-damage battleship

Main battery
12 × 380 mm
Consumables
Main Battery Reload Booster

Overview

Bourgogne's reload booster opens a window for concentrated burst damage.

Strengths

Burst damage, crossfire creation and fast repositioning.

Weaknesses

Smaller calibre struggles against heavily armored targets.

How to play

Create crossfires and fire the booster at the right target.

Common mistake: Reckless pushes trusting its armor.

Ohio

USA · Tier X

Main battery or secondary battleship

Main battery
8 × 457 mm
Overmatch
30 mm plating
Consumables
Repair Party

Overview

Ohio's 457 mm AP overmatches 30 mm plating. Main-battery and secondary builds are both viable.

Strengths

Strong main battery with a secondary option.

Weaknesses

A secondary build still needs careful approach timing.

How to play

Pick a build to suit your style and time your approach.

Common mistake: Rushing in just because it has a secondary build.

St. Vincent

United Kingdom · Tier X

Mobile battlecruiser

Main battery
457 mm
Torpedoes
Yes
Consumables
Repair Party

Overview

St. Vincent creates crossfires and punishes broadside targets using mobility and concealment.

Strengths

Mobility, concealment and choice of engagements.

Weaknesses

Relatively vulnerable protection.

How to play

Choose engagements and disengage when a trade turns against you.

Common mistake: Continuing a losing trade.

Vermont

USA · Tier X

Heavy-salvo punisher

Main battery
12 × 457 mm

Overview

Vermont punishes broadside targets with a heavy salvo.

Strengths

Enormous salvo weight.

Weaknesses

Slow; poor early positioning is hard to fix.

How to play

Pick targets deliberately, lead them and fire when they commit to a turn.

Common mistake: Choosing a poor position early.

Cristoforo Colombo

Italy · Tier X

Broad-coverage salvo battleship

Main battery
16 × 381 mm
Ammunition
SAP and AP

Overview

Colombo's sixteen guns create broad salvo coverage; SAP and AP suit different target angles.

Strengths

Wide salvo coverage and flexible ammunition.

Weaknesses

Limited accuracy at range — not a precision sniper.

How to play

Choose SAP or AP to fit the target and protect your broadside.

Common mistake: Playing it as a long-range sniper.

Libertad

Pan-American · Tier X

Secondary brawler with combat instruction

Special
Combat instruction

Overview

Libertad builds toward enhanced close-range performance through its combat-instruction mechanic.

Strengths

Strong close-range performance once its instruction is active.

Weaknesses

Vulnerable to torpedoes, crossfires and focused fire while advancing.

How to play

Build toward the instruction without committing too early.

Common mistake: Advancing too early into focused fire.

Aircraft carriers

Aircraft carriers project damage and provide spotting across the map. Their gameplay revolves around squadron selection, attack timing, aircraft preservation, target vulnerability and safe carrier positioning. Each carrier has a distinct aircraft configuration and attack style.

Midway

USA · Tier X

Classic three-squadron carrier

Aircraft
Attack aircraft, torpedo & dive bombers

Overview

Midway has attack aircraft, torpedo bombers and dive bombers, each suited to different targets.

Strengths

Flexible squadrons for different target types.

Weaknesses

Repeated attacks into concentrated AA are costly.

How to play

Match the squadron to the target and mind the approach angle. Preserve aircraft.

Common mistake: Attacking concentrated AA again and again.

Hakuryū

Japan · Tier X

Precision torpedo carrier

Aircraft
Torpedo bombers, bombers

Overview

Hakuryū rewards precision strikes and careful torpedo aiming.

Strengths

Precision strikes.

Weaknesses

Needs good approach angles.

How to play

Aim torpedoes carefully and avoid concentrated AA.

Common mistake: Poor approach angles that waste torpedoes.

Audacious

United Kingdom · Tier X

Sustained-strike carrier

Focus
Sustained strikes

Overview

Audacious delivers sustained strikes through aircraft-reserve management.

Strengths

Sustained strike potential.

Weaknesses

Ships with strong AA make repeated attacks inefficient.

How to play

Manage your reserves; preserving aircraft can be worth more than forcing another strike.

Common mistake: Forcing low-value strikes into strong AA.

Nakhimov

USSR · Tier X

Unconventional attack cycle

Special
Distinct attack pattern

Overview

Nakhimov's attack pattern differs from conventional carrier attack cycles.

Strengths

Distinct attack style.

Weaknesses

Risky against concentrated AA.

How to play

Plan your approach and pick targets carefully.

Common mistake: Committing a strike into concentrated AA.

Malta

Europe · Tier X

AP bomber carrier

Aircraft
AP bombers, attack aircraft

Overview

Malta's AP bomb results depend on target armor, angle and orientation.

Strengths

Strong against targets vulnerable to AP bombs.

Weaknesses

Poor against unsuitable targets; strong AA is costly.

How to play

Choose targets vulnerable to AP bombs and preserve aircraft.

Common mistake: Bombing targets its payload can't hurt.

Manfred von Richthofen

Germany · Tier X

AP-focused carrier

Aircraft
AP weapons, torpedoes

Overview

Manfred von Richthofen's AP attacks depend on armor, impact angle and target orientation.

Strengths

Strong against suitable targets.

Weaknesses

Not all ships are equally vulnerable.

How to play

Match each squadron to the target type.

Common mistake: Assuming every ship is equally vulnerable to AP.

Essex

USA · Tier X

Support carrier

Focus
Support aircraft and abilities

Overview

Essex has support-oriented aircraft alongside its attack squadrons.

Strengths

Helps allied performance.

Weaknesses

Must balance support and damage.

How to play

Balance support actions against direct damage opportunities.

Common mistake: Neglecting either support or damage entirely.

United States

USA · Tier XI

Supership tactical carrier

Status
Tier XI supership
Aircraft
Tactical squadrons

Overview

United States uses tactical aviation that differs from ordinary Tier X carriers.

Strengths

Special tactical aircraft capabilities.

Weaknesses

Demands careful target choice.

How to play

Position the carrier safely and time strikes carefully.

Common mistake: Wasting special aircraft on poor targets.

Franklin D. Roosevelt

USA · Tier X

Durable-aircraft carrier

Aircraft
Durable squadrons

Overview

FDR's durable aircraft trade speed of attack cycle for staying power.

Strengths

Durable aircraft.

Weaknesses

Long attack cycles; concentrated AA still hurts.

How to play

Choose targets that justify a long attack cycle.

Common mistake: Assuming durable aircraft can ignore heavy AA.

Immelmann

Germany · Tier X

Skip bomber carrier

Aircraft
Skip bombers, torpedo bombers

Overview

Immelmann's skip bombs depend on distance, target orientation and approach angle.

Strengths

Choice between skip bombs and torpedoes.

Weaknesses

Poor angles or unsuitable targets reduce effectiveness.

How to play

Choose skip bombs or torpedoes to suit the target.

Common mistake: A poor approach angle that wastes the strike.

Submarines

Submarines specialize in stealth, underwater positioning, sonar interactions and torpedo attacks. Their effectiveness depends on understanding detection, managing dive capacity, choosing the right torpedo type and recognizing when an attack is too risky.

Balao

USA · Tier X

Homing and conventional torpedo submarine

Torpedoes
Homing and conventional

Overview

Balao trades between homing attacks and conventional torpedoes.

Strengths

Torpedo flexibility.

Weaknesses

Sonar pings reveal information; homing torpedoes can be countered.

How to play

Time sonar pings, manage dive capacity and plan your escape.

Common mistake: Pinging carelessly and revealing your attack.

U-2501

Germany · Tier X

Mobile underwater attacker

Strength
Underwater mobility

Overview

U-2501 uses its underwater mobility to reposition.

Strengths

Good underwater mobility.

Weaknesses

Dive capacity can run out.

How to play

Time attacks and keep resources for escape.

Common mistake: Exhausting dive capacity while repositioning.

Gato

USA · Tier X

Conventional-torpedo submarine

Torpedoes
Conventional

Overview

Gato attacks with conventional torpedoes rather than relying on homing.

Strengths

Conventional torpedo attacks.

Weaknesses

Exposed after an attack.

How to play

Predict enemy movement and choose launch positions with an escape route.

Common mistake: Attacking without an escape route.

U-4501

Germany · Tier X

Very mobile underwater repositioner

Strength
Exceptional underwater mobility

Overview

U-4501 has exceptional underwater mobility for repositioning or escape.

Strengths

Underwater speed.

Weaknesses

Long underwater moves drain dive capacity.

How to play

Use mobility to reposition, but avoid enemy anti-submarine support.

Common mistake: Draining dive capacity on long moves.

Thrasher

United Kingdom · Tier X

Multi-option torpedo submarine

Torpedoes
Several options

Overview

Thrasher's torpedo options depend on attack direction and timing; its mechanics differ from German and US submarines.

Strengths

Varied torpedo options.

Weaknesses

Predictable pinging gives it away.

How to play

Vary your sonar pings and save dive capacity for escape.

Common mistake: Playing it like a German or US submarine.

Alliance

Europe · Tier VIII

Pressure from unexpected angles

Torpedoes
Distinctive options

Overview

Alliance's torpedo options can create pressure from unexpected directions.

Strengths

Unexpected attack angles.

Weaknesses

Tier, mobility and detection limit it.

How to play

Attack from unexpected directions at safe distance.

Common mistake: Approaching too closely.

I-56

Japan · Tier VIII

Conventional torpedoes with surface options

Torpedoes
Conventional

Overview

I-56 has distinctive surface-attack options alongside conventional torpedoes.

Strengths

Surface-attack options.

Weaknesses

Vulnerable in an underwater chase.

How to play

Choose engagements that suit its mobility and concealment.

Common mistake: Getting dragged into an underwater chase.

Salmon

USA · Tier VIII

Tier VIII homing submarine

Torpedoes
Homing and conventional

Overview

Salmon combines homing and conventional torpedoes at Tier VIII.

Strengths

Torpedo flexibility.

Weaknesses

Pursuits can drain dive capacity.

How to play

Time sonar pings, manage dive capacity and know when to stop chasing.

Common mistake: Chasing a target for too long.

U-190

Germany · Tier VIII

Sonar-discipline submarine

Consumables
Hydrophone

Overview

U-190 rewards attacking without revealing the same position repeatedly.

Strengths

Hydrophone awareness.

Weaknesses

Predictable pings reveal it.

How to play

Vary sonar pings, save dive capacity and react quickly to anti-submarine forces.

Common mistake: Pinging repeatedly from the same position.

Cachalot

USA · Tier VI

Tier VI fundamentals submarine

Tier
VI

Overview

Cachalot teaches the fundamentals of sonar pings and dive-capacity management.

Strengths

Good for learning submarine basics.

Weaknesses

Limited at its tier.

How to play

Choose torpedoes, time attacks and plan disengagement.

Common mistake: Ignoring dive capacity until it's empty.

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