
The fleet
Ship
Know your ship. Understand your strengths. Control the battle.
Destroyers
Destroyers combine concealment, mobility, spotting, torpedo threats and, depending on the ship, powerful gunfire. Their effectiveness depends on controlling information, contesting objectives intelligently and knowing when to engage or disengage.
Shimakaze
Japan · Tier X
Stealth torpedo destroyer and area denial
Shimakaze
Japan · Tier X
Stealth torpedo destroyer and area denial
- Torpedoes
- 3 × quintuple launchers
- Torpedo options
- 3 configurations
- Guns
- Defensive / opportunistic
Overview
Shimakaze is built around its three quintuple torpedo launchers. Large salvos let it cover wide areas of water and deny routes the enemy wants to use.
Strengths
Huge torpedo salvos, wide-area denial and strong stealth-torpedo potential.
Weaknesses
Guns are weak in a sustained fight; once spotted and pressured it has little to answer with.
How to play
Launch from concealment and stagger your salvos instead of firing everything at once. Predict where enemies will be, not where they are, and fire into chokepoints and cap approaches.
Common mistake: Getting drawn into prolonged gunfights, or launching careless torpedoes that hit nothing or endanger allies.
Gearing
USA · Tier X
Flexible hybrid destroyer
Gearing
USA · Tier X
Flexible hybrid destroyer
- Main battery
- 5 × 127 mm
- Ammunition
- HE and AP
- Consumables
- Smoke Generator
Overview
Gearing can spot, smoke up allies, contest objectives and apply torpedo pressure. Setups lean either toward guns or toward torpedoes, and you trade one strength for the other.
Strengths
Flexible role, useful smoke for the team and solid spotting.
Weaknesses
Radar, hydro and enemy destroyers make unsupported cap contests dangerous.
How to play
Choose a gun or torpedo focus to suit the battle. Contest caps only when allies can support you, and use smoke to protect friendly ships as well as yourself.
Common mistake: Diving into a cap alone where enemy radar or hydro can reveal you.
Daring
United Kingdom · Tier X
Close-range gunboat and cap contester
Daring
United Kingdom · Tier X
Close-range gunboat and cap contester
- Main battery
- 6 × 113 mm
- Ammunition
- HE and AP
- Consumables
- Short-Burst Smoke, Repair Party
- Engine Boost
- None
Overview
Daring excels at repeated short engagements and close-range destroyer fights. Its short-burst smoke and Repair Party reward careful consumable timing.
Strengths
Strong in short, repeated fights and in contesting caps; AP is a real option against suitable targets.
Weaknesses
Limited top speed and no Engine Boost make escaping harder.
How to play
Pick targets carefully, pop smoke at the right moment and switch ammunition to the target. Plan your way out before you commit.
Common mistake: Committing to a fight without an exit, then lacking the speed to get away.
Halland
Europe · Tier X
Sustained torpedo pressure and anti-air support
Halland
Europe · Tier X
Sustained torpedo pressure and anti-air support
- Torpedoes
- Fast reloading
- Smoke Generator
- None
Overview
Halland applies steady pressure through fast-reloading torpedoes rather than one devastating salvo, and it is strong against aircraft.
Strengths
Constant torpedo threat and good protection against aircraft.
Weaknesses
No conventional Smoke Generator, so it cannot hide when spotted and relies more on allied support.
How to play
Keep torpedoes flowing into enemy routes. Position so you can retreat behind allies or cover, because you cannot smoke up to break contact.
Common mistake: Pushing alone as if you had smoke to escape with.
Kléber
France · Tier X
Open-water gunboat
Kléber
France · Tier X
Open-water gunboat
- Main battery
- 139 mm
- Consumables
- Engine Boost, Main Battery Reload Booster
Overview
Kléber is an open-water gunfighter that uses speed and course changes to stay alive while dealing damage. Reload-booster timing decides much of its damage output.
Strengths
High speed, heavy burst damage with the reload booster.
Weaknesses
Its concealment makes stealthy cap contesting risky.
How to play
Keep changing speed and course while firing. Use the reload booster when a good target is exposed, and stop shooting early enough to go dark and disengage.
Common mistake: Firing for too long and getting focused by several enemies.
Harugumo
Japan · Tier X
Sustained-damage gunboat
Harugumo
Japan · Tier X
Sustained-damage gunboat
- Main battery
- 5 × twin 100 mm
- Consumables
- Smoke, Torpedo Reload Booster
- Handling
- Large turning circle
Overview
Harugumo delivers exceptional sustained gun damage. Its small-calibre guns work best against targets they can damage effectively.
Strengths
Very high sustained fire, smoke and a torpedo reload booster.
Weaknesses
Large turning circle and sluggish handling make escape hard once spotted.
How to play
Fight from smoke with allies spotting for you. Choose positions with a way out before opening fire.
Common mistake: Getting trapped in an exposed position it cannot turn away from in time.
Gdańsk
Europe · Tier X
Radar destroyer hunter
Gdańsk
Europe · Tier X
Radar destroyer hunter
- Consumables
- Surveillance Radar
Overview
Gdańsk uses radar to hunt destroyers and pressure capture points.
Strengths
Radar lets it reveal hidden destroyers in caps.
Weaknesses
Pushing into a cap without an exit route or support is dangerous.
How to play
Use radar when allies can shoot the detected target — that is when it matters most. Keep an escape route open.
Common mistake: Radaring a cap with nobody around to shoot the target.
Z-52
Germany · Tier X
Hydro cap contester
Z-52
Germany · Tier X
Hydro cap contester
- Main battery
- 128 mm
- Consumables
- Smoke, Hydroacoustic Search
Overview
Z-52 uses hydro to detect ships and torpedoes around contested areas and smoke screens, giving it strong close-range utility.
Strengths
Hydro reveals ships in smoke and incoming torpedoes; good cap contester.
Weaknesses
Comparatively limited torpedo damage.
How to play
Time hydro to support an actual engagement, not as a reflex. Contest caps with support nearby.
Common mistake: Wasting hydro when there is nothing to fight.
Marceau
France · Tier X
Fast open-water gunboat
Marceau
France · Tier X
Fast open-water gunboat
- Main battery
- Rapid-firing guns
- Consumables
- Engine Boost
Overview
Marceau's high rate of fire is deadly at close and medium range, but shell flight time makes long-range hits difficult.
Strengths
High rate of fire, speed and the ability to punish isolated targets.
Weaknesses
Long-range accuracy suffers because of shell travel time.
How to play
Fight in open water, juke with speed changes and hunt isolated ships at medium range.
Common mistake: Predictable movement and staying exposed to several enemies.
Jäger
Europe · Tier IX
Torpedo-focused area denial
Jäger
Europe · Tier IX
Torpedo-focused area denial
- Focus
- Torpedoes, strong concealment
Overview
Jäger is a torpedo-focused destroyer with strong concealment, able to deny areas again and again.
Strengths
Repeated area denial from stealth.
Weaknesses
Weak in a direct gunfight compared to dedicated gunboats.
How to play
Stagger launches, predict enemy movement and keep a safe distance.
Common mistake: Starting unnecessary gun duels, or entering positions you can't escape from.
Cruisers
Cruisers provide firepower, utility and flexible positioning. Depending on the ship, they can hunt destroyers, support objectives with radar or hydro, deal sustained damage, kite pursuing enemies or punish broadside targets. Their survivability often depends on positioning and concealment.
Des Moines
USA · Tier X
Rapid-fire radar cruiser
Des Moines
USA · Tier X
Rapid-fire radar cruiser
- Main battery
- 9 × 203 mm
- Ammunition
- AP and HE
- Consumables
- Surveillance Radar
Overview
Des Moines fires rapidly for its calibre and supports capture points with radar from behind islands.
Strengths
Fast-firing heavy guns and radar team utility.
Weaknesses
Broadside exposure and crossfires can destroy it quickly.
How to play
Use island positions near caps and fight at close-to-medium range.
Common mistake: Sitting in the open where several ships can shoot your broadside.
Hindenburg
Germany · Tier X
Sustained damage and kiting
Hindenburg
Germany · Tier X
Sustained damage and kiting
- Main battery
- 12 × 203 mm
- Torpedoes
- Yes
- Consumables
- Hydroacoustic Search
Overview
Hindenburg offers sustained damage at flexible ranges and can kite pursuing enemies.
Strengths
High damage output, flexible ammunition and hydro.
Weaknesses
Large detection radius.
How to play
Pick ammunition to suit the target. Plan your escape before turning away from enemy battleships.
Common mistake: Turning away too late, showing broadside to battleships.
Minotaur
United Kingdom · Tier X
AP-only light cruiser
Minotaur
United Kingdom · Tier X
AP-only light cruiser
- Main battery
- 12 × 152 mm, AP only
- Torpedoes
- Yes
- Consumables
- Specialized Repair Teams; Smoke or Radar
Overview
Minotaur deals very high damage to suitable targets. It can run smoke or radar — smoke for stealthy damage, radar for cap support.
Strengths
Huge damage potential and strong cap support.
Weaknesses
Thin armor; vulnerable in the open or when focused by battleships.
How to play
Stay hidden and choose targets your AP can hurt. Pick smoke or radar to fit the battle plan.
Common mistake: Getting caught in the open by battleships.
Petropavlovsk
USSR · Tier X
Heavy AP radar cruiser
Petropavlovsk
USSR · Tier X
Heavy AP radar cruiser
- Main battery
- 9 × 220 mm
- Consumables
- Surveillance Radar
Overview
Petropavlovsk applies AP pressure at close to medium range; its armor and bow-on profile are useful when used correctly.
Strengths
Strong AP and radar.
Weaknesses
Vulnerable broadside, turning limits, exposed to crossfires when disengaging.
How to play
Choose your position before you commit, then hold it bow-in.
Common mistake: Trying to disengage through a crossfire.
Napoli
Italy · Tier X
Brawling cruiser with secondaries
Napoli
Italy · Tier X
Brawling cruiser with secondaries
- Main battery
- 254 mm
- Secondaries
- SAP
- Consumables
- Exhaust Smoke Generator
Overview
Napoli combines main guns with a SAP secondary battery for close-range pressure.
Strengths
Close-range pressure and smoke for approach or escape.
Weaknesses
Its armor does not protect it from crossfires, torpedoes or focused fire.
How to play
Use smoke for a planned approach or disengagement.
Common mistake: Thinking the armor makes it invulnerable.
Venezia
Italy · Tier X
SAP kiting cruiser
Venezia
Italy · Tier X
SAP kiting cruiser
- Main battery
- 15 × 203 mm
- Ammunition
- SAP and AP
- Consumables
- Exhaust Smoke Generator
Overview
Venezia's SAP works against eligible exposed surfaces, so target angle and armor layout matter.
Strengths
Strong when kiting and firing controlled salvos.
Weaknesses
Dangerous to turn broadside under enemy fire.
How to play
Kite, fire controlled salvos and smoke up to break contact.
Common mistake: Turning broadside under fire.
Moskva
USSR · Tier X
Long-range radar fire support
Moskva
USSR · Tier X
Long-range radar fire support
- Main battery
- 12 × 220 mm
- Consumables
- Surveillance Radar
- Handling
- Large turning circle
Overview
Moskva supports from long range and can influence caps with radar.
Strengths
Long-range firepower and radar.
Weaknesses
Large turning circle, broadside vulnerability, hard to disengage once bow-in.
How to play
Pick a firing lane that supports allies without trapping you.
Common mistake: Committing bow-in where you can't get out.
Worcester
USA · Tier X
Island-hugging fire support
Worcester
USA · Tier X
Island-hugging fire support
- Main battery
- 12 × 152 mm, rapid-firing
- Ammunition
- HE and AP
- Consumables
- Surveillance Radar
Overview
Worcester sustains fire from island cover and supports allied destroyers. Check which utility consumables can actually be fitted together.
Strengths
Sustained fire, strong AA and radar.
Weaknesses
Vulnerable to battleship salvos and open-water exposure.
How to play
Stay near island cover and support your destroyers.
Common mistake: Moving into open water where battleships can hit you.
Henri IV
France · Tier X
Fast long-range kiter
Henri IV
France · Tier X
Fast long-range kiter
- Main battery
- 9 × 240 mm
- Consumables
- Engine Boost
Overview
Henri IV kites in open water, applies long-range pressure and repositions quickly.
Strengths
Speed, mobility and long-range pressure.
Weaknesses
Loses its advantage when static.
How to play
Vary course and speed. Use AP on broadside targets.
Common mistake: Sitting still and giving up its mobility.
Alexander Nevsky
USSR · Tier X
High-velocity radar support
Alexander Nevsky
USSR · Tier X
High-velocity radar support
- Main battery
- 12 × 180 mm
- Consumables
- Surveillance Radar
Overview
Alexander Nevsky offers high-velocity long-range fire and radar team utility.
Strengths
Fast shells, range and radar.
Weaknesses
Large hull, vulnerable to sustained focused fire.
How to play
Time radar for when allied guns can exploit the detected targets.
Common mistake: Predictable movement that makes you easy to hit.
Battleships
Battleships combine heavy guns, substantial hit points and armor with slower handling and long reloads. Their impact depends on target selection, angling, crossfire awareness, damage control and knowing when to advance or disengage.
Ise
Japan · Tier VI
Hybrid battleship with torpedo bombers
Ise
Japan · Tier VI
Hybrid battleship with torpedo bombers
- Ship type
- Premium Ship
Overview
Ise combines eight 356 mm guns with torpedo-bomber squadrons, delivering battleship firepower while striking vulnerable enemies from the air.
Strengths
Accurate main battery, long firing range, effective anti-aircraft defenses and torpedo bombers provide flexible attacks against exposed targets across the battlefield.
Weaknesses
Only eight main guns and a 30-second reload limit sustained damage output. Aircraft attacks require careful timing, while poor positioning exposes the ship to concentrated enemy fire.
How to play
Use accurate salvos against broadside targets, launch torpedo bombers at vulnerable ships, and maintain a safe firing position while supporting your team's advance.
Common mistake: Focusing too heavily on aircraft attacks sacrifices gun damage and situational awareness. Alternate between air strikes and main-battery salvos while maintaining a safe position.
Enigheten
European · Tier VIII
Concealment and radar support battleship
Enigheten
European · Tier VIII
Concealment and radar support battleship
- Tech tree
- Tech Tree
Overview
Enigheten combines excellent concealment, 10 km radar, torpedoes and engine boost to control space and punish exposed ships through smart positioning and well-timed close-range engagements.
Strengths
Excellent concealment, useful radar, long-range torpedoes and speed boost create flexible ambushes and flank-control opportunities when terrain and timing cooperate for decisive pressure.
Weaknesses
Limited survivability and modest main-battery ballistics punish mistakes; torpedoes, crossfires and concentrated focus fire make reckless pushes dangerous, especially before support arrives from allies.
How to play
Use concealment to approach safely, support destroyers with radar, deny routes with torpedoes, then reposition using engine boost when the flank opens up later.
Common mistake: Rushing early or relying on immediate radar leaves you exposed; its 270-second preparation delay rewards patience and coordinated pushes with allies.
Yamato
Japan · Tier X
Heavy-hitting overmatch battleship
Yamato
Japan · Tier X
Heavy-hitting overmatch battleship
- Main battery
- 9 × 460 mm
- Overmatch
- 32 mm plating
Overview
Yamato's 460 mm guns overmatch 32 mm plating under standard AP rules.
Strengths
Devastating AP against broadside targets.
Weaknesses
Exposed citadel angles and broadside vulnerability.
How to play
Choose salvos carefully and punish broadsides.
Common mistake: Showing broadside or getting caught in a crossfire.
Montana
USA · Tier X
Flexible main-battery battleship
Montana
USA · Tier X
Flexible main-battery battleship
- Main battery
- 12 × 406 mm
Overview
Montana has a flexible main battery and a heavy broadside salvo.
Strengths
Heavy salvo weight and flexibility with AP and HE.
Weaknesses
Vulnerable when turning broadside under fire.
How to play
Angle, choose targets and pick AP or HE to fit. Position early.
Common mistake: Turning broadside under fire.
Kremlin
USSR · Tier X
Bow-in brawler
Kremlin
USSR · Tier X
Bow-in brawler
- Main battery
- 12 × 457 mm
Overview
Kremlin pressures at close-to-medium range from controlled bow-in positions.
Strengths
Strong bow-in pressure.
Weaknesses
Less comfortable at long range; vulnerable to crossfires and torpedoes.
How to play
Push in a controlled way, bow-in, into a single enemy lane.
Common mistake: Pushing into several enemy firing lanes.
Schlieffen
Germany · Tier X
Secondary brawler
Schlieffen
Germany · Tier X
Secondary brawler
- Main battery
- 8 × 420 mm
- Torpedoes
- Yes
- Consumables
- Hydroacoustic Search
Overview
Schlieffen has strong close-range potential once it reaches secondary range with HP left.
Strengths
Close-range offence, hydro and torpedoes.
Weaknesses
Exposed to focused fire and torpedo lanes while approaching.
How to play
Approach using concealment, time hydro and prioritise targets.
Common mistake: Pushing too early.
Bourgogne
France · Tier X
Fast burst-damage battleship
Bourgogne
France · Tier X
Fast burst-damage battleship
- Main battery
- 12 × 380 mm
- Consumables
- Main Battery Reload Booster
Overview
Bourgogne's reload booster opens a window for concentrated burst damage.
Strengths
Burst damage, crossfire creation and fast repositioning.
Weaknesses
Smaller calibre struggles against heavily armored targets.
How to play
Create crossfires and fire the booster at the right target.
Common mistake: Reckless pushes trusting its armor.
Ohio
USA · Tier X
Main battery or secondary battleship
Ohio
USA · Tier X
Main battery or secondary battleship
- Main battery
- 8 × 457 mm
- Overmatch
- 30 mm plating
- Consumables
- Repair Party
Overview
Ohio's 457 mm AP overmatches 30 mm plating. Main-battery and secondary builds are both viable.
Strengths
Strong main battery with a secondary option.
Weaknesses
A secondary build still needs careful approach timing.
How to play
Pick a build to suit your style and time your approach.
Common mistake: Rushing in just because it has a secondary build.
St. Vincent
United Kingdom · Tier X
Mobile battlecruiser
St. Vincent
United Kingdom · Tier X
Mobile battlecruiser
- Main battery
- 457 mm
- Torpedoes
- Yes
- Consumables
- Repair Party
Overview
St. Vincent creates crossfires and punishes broadside targets using mobility and concealment.
Strengths
Mobility, concealment and choice of engagements.
Weaknesses
Relatively vulnerable protection.
How to play
Choose engagements and disengage when a trade turns against you.
Common mistake: Continuing a losing trade.
Vermont
USA · Tier X
Heavy-salvo punisher
Vermont
USA · Tier X
Heavy-salvo punisher
- Main battery
- 12 × 457 mm
Overview
Vermont punishes broadside targets with a heavy salvo.
Strengths
Enormous salvo weight.
Weaknesses
Slow; poor early positioning is hard to fix.
How to play
Pick targets deliberately, lead them and fire when they commit to a turn.
Common mistake: Choosing a poor position early.
Cristoforo Colombo
Italy · Tier X
Broad-coverage salvo battleship
Cristoforo Colombo
Italy · Tier X
Broad-coverage salvo battleship
- Main battery
- 16 × 381 mm
- Ammunition
- SAP and AP
Overview
Colombo's sixteen guns create broad salvo coverage; SAP and AP suit different target angles.
Strengths
Wide salvo coverage and flexible ammunition.
Weaknesses
Limited accuracy at range — not a precision sniper.
How to play
Choose SAP or AP to fit the target and protect your broadside.
Common mistake: Playing it as a long-range sniper.
Libertad
Pan-American · Tier X
Secondary brawler with combat instruction
Libertad
Pan-American · Tier X
Secondary brawler with combat instruction
- Special
- Combat instruction
Overview
Libertad builds toward enhanced close-range performance through its combat-instruction mechanic.
Strengths
Strong close-range performance once its instruction is active.
Weaknesses
Vulnerable to torpedoes, crossfires and focused fire while advancing.
How to play
Build toward the instruction without committing too early.
Common mistake: Advancing too early into focused fire.
Aircraft carriers
Aircraft carriers project damage and provide spotting across the map. Their gameplay revolves around squadron selection, attack timing, aircraft preservation, target vulnerability and safe carrier positioning. Each carrier has a distinct aircraft configuration and attack style.
Midway
USA · Tier X
Classic three-squadron carrier
Midway
USA · Tier X
Classic three-squadron carrier
- Aircraft
- Attack aircraft, torpedo & dive bombers
Overview
Midway has attack aircraft, torpedo bombers and dive bombers, each suited to different targets.
Strengths
Flexible squadrons for different target types.
Weaknesses
Repeated attacks into concentrated AA are costly.
How to play
Match the squadron to the target and mind the approach angle. Preserve aircraft.
Common mistake: Attacking concentrated AA again and again.
Hakuryū
Japan · Tier X
Precision torpedo carrier
Hakuryū
Japan · Tier X
Precision torpedo carrier
- Aircraft
- Torpedo bombers, bombers
Overview
Hakuryū rewards precision strikes and careful torpedo aiming.
Strengths
Precision strikes.
Weaknesses
Needs good approach angles.
How to play
Aim torpedoes carefully and avoid concentrated AA.
Common mistake: Poor approach angles that waste torpedoes.
Audacious
United Kingdom · Tier X
Sustained-strike carrier
Audacious
United Kingdom · Tier X
Sustained-strike carrier
- Focus
- Sustained strikes
Overview
Audacious delivers sustained strikes through aircraft-reserve management.
Strengths
Sustained strike potential.
Weaknesses
Ships with strong AA make repeated attacks inefficient.
How to play
Manage your reserves; preserving aircraft can be worth more than forcing another strike.
Common mistake: Forcing low-value strikes into strong AA.
Nakhimov
USSR · Tier X
Unconventional attack cycle
Nakhimov
USSR · Tier X
Unconventional attack cycle
- Special
- Distinct attack pattern
Overview
Nakhimov's attack pattern differs from conventional carrier attack cycles.
Strengths
Distinct attack style.
Weaknesses
Risky against concentrated AA.
How to play
Plan your approach and pick targets carefully.
Common mistake: Committing a strike into concentrated AA.
Malta
Europe · Tier X
AP bomber carrier
Malta
Europe · Tier X
AP bomber carrier
- Aircraft
- AP bombers, attack aircraft
Overview
Malta's AP bomb results depend on target armor, angle and orientation.
Strengths
Strong against targets vulnerable to AP bombs.
Weaknesses
Poor against unsuitable targets; strong AA is costly.
How to play
Choose targets vulnerable to AP bombs and preserve aircraft.
Common mistake: Bombing targets its payload can't hurt.
Manfred von Richthofen
Germany · Tier X
AP-focused carrier
Manfred von Richthofen
Germany · Tier X
AP-focused carrier
- Aircraft
- AP weapons, torpedoes
Overview
Manfred von Richthofen's AP attacks depend on armor, impact angle and target orientation.
Strengths
Strong against suitable targets.
Weaknesses
Not all ships are equally vulnerable.
How to play
Match each squadron to the target type.
Common mistake: Assuming every ship is equally vulnerable to AP.
Essex
USA · Tier X
Support carrier
Essex
USA · Tier X
Support carrier
- Focus
- Support aircraft and abilities
Overview
Essex has support-oriented aircraft alongside its attack squadrons.
Strengths
Helps allied performance.
Weaknesses
Must balance support and damage.
How to play
Balance support actions against direct damage opportunities.
Common mistake: Neglecting either support or damage entirely.
United States
USA · Tier XI
Supership tactical carrier
United States
USA · Tier XI
Supership tactical carrier
- Status
- Tier XI supership
- Aircraft
- Tactical squadrons
Overview
United States uses tactical aviation that differs from ordinary Tier X carriers.
Strengths
Special tactical aircraft capabilities.
Weaknesses
Demands careful target choice.
How to play
Position the carrier safely and time strikes carefully.
Common mistake: Wasting special aircraft on poor targets.
Franklin D. Roosevelt
USA · Tier X
Durable-aircraft carrier
Franklin D. Roosevelt
USA · Tier X
Durable-aircraft carrier
- Aircraft
- Durable squadrons
Overview
FDR's durable aircraft trade speed of attack cycle for staying power.
Strengths
Durable aircraft.
Weaknesses
Long attack cycles; concentrated AA still hurts.
How to play
Choose targets that justify a long attack cycle.
Common mistake: Assuming durable aircraft can ignore heavy AA.
Immelmann
Germany · Tier X
Skip bomber carrier
Immelmann
Germany · Tier X
Skip bomber carrier
- Aircraft
- Skip bombers, torpedo bombers
Overview
Immelmann's skip bombs depend on distance, target orientation and approach angle.
Strengths
Choice between skip bombs and torpedoes.
Weaknesses
Poor angles or unsuitable targets reduce effectiveness.
How to play
Choose skip bombs or torpedoes to suit the target.
Common mistake: A poor approach angle that wastes the strike.
Submarines
Submarines specialize in stealth, underwater positioning, sonar interactions and torpedo attacks. Their effectiveness depends on understanding detection, managing dive capacity, choosing the right torpedo type and recognizing when an attack is too risky.
Balao
USA · Tier X
Homing and conventional torpedo submarine
Balao
USA · Tier X
Homing and conventional torpedo submarine
- Torpedoes
- Homing and conventional
Overview
Balao trades between homing attacks and conventional torpedoes.
Strengths
Torpedo flexibility.
Weaknesses
Sonar pings reveal information; homing torpedoes can be countered.
How to play
Time sonar pings, manage dive capacity and plan your escape.
Common mistake: Pinging carelessly and revealing your attack.
U-2501
Germany · Tier X
Mobile underwater attacker
U-2501
Germany · Tier X
Mobile underwater attacker
- Strength
- Underwater mobility
Overview
U-2501 uses its underwater mobility to reposition.
Strengths
Good underwater mobility.
Weaknesses
Dive capacity can run out.
How to play
Time attacks and keep resources for escape.
Common mistake: Exhausting dive capacity while repositioning.
Gato
USA · Tier X
Conventional-torpedo submarine
Gato
USA · Tier X
Conventional-torpedo submarine
- Torpedoes
- Conventional
Overview
Gato attacks with conventional torpedoes rather than relying on homing.
Strengths
Conventional torpedo attacks.
Weaknesses
Exposed after an attack.
How to play
Predict enemy movement and choose launch positions with an escape route.
Common mistake: Attacking without an escape route.
U-4501
Germany · Tier X
Very mobile underwater repositioner
U-4501
Germany · Tier X
Very mobile underwater repositioner
- Strength
- Exceptional underwater mobility
Overview
U-4501 has exceptional underwater mobility for repositioning or escape.
Strengths
Underwater speed.
Weaknesses
Long underwater moves drain dive capacity.
How to play
Use mobility to reposition, but avoid enemy anti-submarine support.
Common mistake: Draining dive capacity on long moves.
Thrasher
United Kingdom · Tier X
Multi-option torpedo submarine
Thrasher
United Kingdom · Tier X
Multi-option torpedo submarine
- Torpedoes
- Several options
Overview
Thrasher's torpedo options depend on attack direction and timing; its mechanics differ from German and US submarines.
Strengths
Varied torpedo options.
Weaknesses
Predictable pinging gives it away.
How to play
Vary your sonar pings and save dive capacity for escape.
Common mistake: Playing it like a German or US submarine.
Alliance
Europe · Tier VIII
Pressure from unexpected angles
Alliance
Europe · Tier VIII
Pressure from unexpected angles
- Torpedoes
- Distinctive options
Overview
Alliance's torpedo options can create pressure from unexpected directions.
Strengths
Unexpected attack angles.
Weaknesses
Tier, mobility and detection limit it.
How to play
Attack from unexpected directions at safe distance.
Common mistake: Approaching too closely.
I-56
Japan · Tier VIII
Conventional torpedoes with surface options
I-56
Japan · Tier VIII
Conventional torpedoes with surface options
- Torpedoes
- Conventional
Overview
I-56 has distinctive surface-attack options alongside conventional torpedoes.
Strengths
Surface-attack options.
Weaknesses
Vulnerable in an underwater chase.
How to play
Choose engagements that suit its mobility and concealment.
Common mistake: Getting dragged into an underwater chase.
Salmon
USA · Tier VIII
Tier VIII homing submarine
Salmon
USA · Tier VIII
Tier VIII homing submarine
- Torpedoes
- Homing and conventional
Overview
Salmon combines homing and conventional torpedoes at Tier VIII.
Strengths
Torpedo flexibility.
Weaknesses
Pursuits can drain dive capacity.
How to play
Time sonar pings, manage dive capacity and know when to stop chasing.
Common mistake: Chasing a target for too long.
U-190
Germany · Tier VIII
Sonar-discipline submarine
U-190
Germany · Tier VIII
Sonar-discipline submarine
- Consumables
- Hydrophone
Overview
U-190 rewards attacking without revealing the same position repeatedly.
Strengths
Hydrophone awareness.
Weaknesses
Predictable pings reveal it.
How to play
Vary sonar pings, save dive capacity and react quickly to anti-submarine forces.
Common mistake: Pinging repeatedly from the same position.
Cachalot
USA · Tier VI
Tier VI fundamentals submarine
Cachalot
USA · Tier VI
Tier VI fundamentals submarine
- Tier
- VI
Overview
Cachalot teaches the fundamentals of sonar pings and dive-capacity management.
Strengths
Good for learning submarine basics.
Weaknesses
Limited at its tier.
How to play
Choose torpedoes, time attacks and plan disengagement.
Common mistake: Ignoring dive capacity until it's empty.